Magician

Magician by Raymond Feist

Purchased 110 times

See more Fantasy



DOWNLOAD E-BOOK

0 pages, published in
Raymond Feist

A book by Raymond Feist

Raymond Elias Feist is an American science fiction writer. Born 1945 in a small town in Southern California, he then moved to San Diego, where he graduated from the University of California with a BA in communications. Feist is one of the most notable stars in the world of fantasy literature. When his debut novel The Wizard (The Sorcerer`s Apprentice) was published in 1982, Feist took the impenetrable fortress of world literature by storm. Since then, he has become one of the preeminent epic fantasy writers alongside his contemporaries Stephen Donaldson, David Eddings, and Robert Jordan. His books have a circulation of over 12 million and have been translated into 15 languages. International success came to Feist. His work regularly appears on the bestseller lists of newspapers such as The New York Times or The Times of London. His first novel, The Wizard, has sold over one million copies, and Rising of the Demon King has become an international bestseller, topping many lists since its inception (April 1997). The bestselling author himself is recognized as the great master of the fantasy genre, who created such realistic magical worlds. “I don`t write fantasy, I write historical novels about a fictional place. At least that`s how I look at it, ”says Raymond E.

Feist. Two factors influenced Feist`s cravings for fantasy. The first factor was: “No one else wrote adventure fiction, later called boyish when I was growing up,” he says. “I`ve read Robert Louis Stevenson and Anthony Hop (Prisoner of Zenda), Alexandre Dumas (The Three Musketeers). I also read the historical novels of Costane, Renolt, and Schellenberg. And the closest genre to them is only fantasy.

" Raymond Feist And the second factor: while studying at Feist University, he took part in student performances in the fantasy genre. He wrote short stories and saw how they come to life on stage. In such an environment, his extraordinary literary talent developed. “I couldn`t create a story about peacebuilding. I could only tell a story with a certain level of believability. I wrote essays, making them look like historical novels. You can say I wrote historical novels about another world.

" His historical novels include The Serpent Wars cycle, The Gate War, The Imperial Trilogy, The Prince of Blood, The Pirate Royal, Fairy Tales, three new series: Legacy of the Gate War, Legends of the Gate War, and Lair of Darkness. After graduating from University with a degree in Communication and the Arts of Communication, Feist worked in health and humanitarian services, but his funding was cut as a result of a tax protest in California. “When you’re unemployed, you have more time,” smiles Mr.

Feist. “Then I wrote the Wizard. After that, the rest is history, as they say.

" Part of this story, of course, includes computer games. For example, the fascinating computer game "Betrayal in Krondor", based on the novel of the same name. Together with Sierra Studios and PyroTechnix, Feist created its sequel, Return to Krondor. Once in the feist world of Midkemia, the player chooses one of the heroes and together with him sets off on an extraordinary journey. While computer games and science fiction novels may seem similar at first glance, they are two different things. Feist explains: “There are many things about computer games that you will never find on the pages of a book, because they are good for games, but not for books. It is also an endless search for something. Most of the dialogue appropriate to the game will also appear dumb on the book page. Sometimes I write things in a book that look pretty silly in-game, and vice versa. I learned early on that writing stories for computer games is harder, more theatrical, more like writing melodrama than drama.

" Since Feist is read all over the world, he strives to surprise his readers with new works. “You start with the thought that everything invented is fantastic,” he begins, “nothing is real. I don’t want to say the same thing here as Joseph Campbell, that Ultimate Fiction is sword and magic, quest and dragons. She has always been with us since the days of Gilgamesh. There is something like, "Let`s pretend this is for the kids in each of us." Raymond E.

Feist lives in San Diego. When he is not writing, Ray invents computer games, as for the rest of the writer`s hobbies, he collects films on laser discs, old wine and collects the history of professional football in the United States.

Magician PDF

Raymond Elias Feist is an American science fiction writer. Born 1945 in a small town in Southern California, he then moved to San Diego, where he graduated from the University of California with a BA in communications. Feist is one of the most notable stars in the world of fantasy literature. When his debut novel The Wizard (The Sorcerer`s Apprentice) was published in 1982, Feist took the impenetrable fortress of world literature by storm. Since then, he has become one of the preeminent epic fantasy writers alongside his contemporaries Stephen Donaldson, David Eddings, and Robert Jordan. His books have a circulation of over 12 million and have been translated into 15 languages. International success came to Feist. His work regularly appears on the bestseller lists of newspapers such as The New York Times or The Times of London. His first novel, The Wizard, has sold over one million copies, and Rising of the Demon King has become an international bestseller, topping many lists since its inception (April 1997). The bestselling author himself is recognized as the great master of the fantasy genre, who created such realistic magical worlds. “I don`t write fantasy, I write historical novels about a fictional place. At least that`s how I look at it, ”says Raymond E. Feist. Two factors influenced Feist`s cravings for fantasy. The first factor was: “No one else wrote adventure fiction, later called boyish when I was growing up,” he says. “I`ve read Robert Louis Stevenson and Anthony Hop (Prisoner of Zenda), Alexandre Dumas (The Three Musketeers). I also read the historical novels of Costane, Renolt, and Schellenberg. And the closest genre to them is only fantasy. " Raymond Feist And the second factor: while studying at Feist University, he took part in student performances in the fantasy genre. He wrote short stories and saw how they come to life on stage. In such an environment, his extraordinary literary talent developed. “I couldn`t create a story about peacebuilding. I could only tell a story with a certain level of believability. I wrote essays, making them look like historical novels. You can say I wrote historical novels about another world. " His historical novels include The Serpent Wars cycle, The Gate War, The Imperial Trilogy, The Prince of Blood, The Pirate Royal, Fairy Tales, three new series: Legacy of the Gate War, Legends of the Gate War, and Lair of Darkness. After graduating from University with a degree in Communication and the Arts of Communication, Feist worked in health and humanitarian services, but his funding was cut as a result of a tax protest in California. “When you’re unemployed, you have more time,” smiles Mr. Feist. “Then I wrote the Wizard. After that, the rest is history, as they say. " Part of this story, of course, includes computer games. For example, the fascinating computer game "Betrayal in Krondor", based on the novel of the same name. Together with Sierra Studios and PyroTechnix, Feist created its sequel, Return to Krondor. Once in the feist world of Midkemia, the player chooses one of the heroes and together with him sets off on an extraordinary journey. While computer games and science fiction novels may seem similar at first glance, they are two different things. Feist explains: “There are many things about computer games that you will never find on the pages of a book, because they are good for games, but not for books. It is also an endless search for something. Most of the dialogue appropriate to the game will also appear dumb on the book page. Sometimes I write things in a book that look pretty silly in-game, and vice versa. I learned early on that writing stories for computer games is harder, more theatrical, more like writing melodrama than drama. " Since Feist is read all over the world, he strives to surprise his readers with new works. “You start with the thought that everything invented is fantastic,” he begins, “nothing is real. I don’t want to say the same thing here as Joseph Campbell, that Ultimate Fiction is sword and magic, quest and dragons. She has always been with us since the days of Gilgamesh. There is something like, "Let`s pretend this is for the kids in each of us." Raymond E. Feist lives in San Diego. When he is not writing, Ray invents computer games, as for the rest of the writer`s hobbies, he collects films on laser discs, old wine and collects the history of professional football in the United States.